How to convert the Dunkelstadt module "Rockgate"?



  • I like to create a moveable entrance in the rock, hidden by a waterfall.

    Hint: The waterfall looks better if you fix it onto the watersurface.
    I this example I wanted to be able to move the waterfall in case a minature wants to pass the gate.



    Here are some pictures of the delivery form:



    That's the sideview:



  • Step 1


    I remove the wall which shall become the door from the module with a sharp cutter knife.



    Afterwards I wide the pond towards the gate and create a little creek to let the water flow out of the pond.



    Hint: You may use the debris from widening the pond to create a new shoreline for the pond.


  • Step 2


    I smooth the surface of the wall and make the missing gaps between the stones with a ballpen.

  • Step 3


    For the mechanism I beed a nail, a screw and a screwdriller.
    I press the nail through the floor plate at the position where the mechanism has to be.



    Now I hold the removed wall in position and push the nail from the bottom through the floor plate.
    That's how I mark the right position of the mechanism on the wall.
    Now I carefully drill the screw through the wall and remove it again afterwards.


  • Step 4


    Now I drybrush the wall in different greys and paint the ornaments in silver and black.



    I also drybrush the rest of the module in different greys and use some green where I want to have water later on.


  • Step 5


    When the colour is dry I drill the screw into its position. From the bottom of the module through the hole in the floor and the wall into the rock above the gate.



  • Step 6


    I transfer the meassures of the waterfall onto a piece of baking paper.



    I paint the waterfall with watereffects from Ziterdes onto the baking paper.
    Make the upper corners a bit longer to get a better possibility to glue the waterfall onto the rock.



    Watereffects will dry transparent, that's why I use some white colour and another layer of watereffects to simulate foam.


  • Step 7


    While the waterfall drys again I decorate the module with different flock and cast 2k-Water-gel from Ziterdes into the pond.
    The region of the wall where the waterfall should come down I paint with watereffects.

    Hint: The 2k-Gel is very fluis so you better don't cast too much, otherwise your pond may overflow through the channel and little creek onto the table.
    I do the channel and the little creek with watereffects.


  • Step 8


    As I did with the waterfall on the baking paper I brush the dries watereffects with white to simulate foam.
    afterwards I paint another layer of watereffects onto it.


  • Step 9


    After everything has dried I can pull the waterfall from the baking paper and glue it onto the rock.



    Befor e you glue you should test if everything fits and have a look, where the fall hits the surface of the pond.
    This place I also paint with layers of watereffects, white colour and again watereffects.



  • Step 10


    Now I cover the passage from the glued waterfall to the water on the rock with layers of watereffects, white colour and again watereffects.



    The same I do with the region where the fall hits the surface of the pond.



    Hint: If you like to keep the waterfall moveable you better bend it to the backside to let the foam on the ponds surface dry.



  • Now some pictures of the finished module:






  • Have fun with constructing and painting


    Yours Team

    Thomarillion